
Publications / 2020–2026
Main Building 2 · HKU Wallpaper GalleryResearch, made public.
Peer-reviewed work in human–computer interaction, immersive systems, spatial interfaces and embodied computing.
A record of ideas in progress.
* co-first author · † corresponding author.
2026
- Wei He*, Xiang Li*, Mark Colley, Per Ola Kristensson, Ge Lin Kan, and Hai-Ning Liang. “An Exploration of Collaboration Strategies Across Levels of Co-Presence in VR Exergames.” Virtual Reality.
- Tinghui Li, Xiang Li, Adele Tong, Danyang Peng, Zheyuan Kuang, Chu Luo, Juno Kim, Eduardo Velloso, Anusha Withana, Yiran Shen, and Zhanna Sarsenbayeva. “EverydayXR: 1st Workshop on Situational, Contextual, and Environmental Constraints in XR.” In Companion of the 2026 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2026 Workshop). 2026.
- Xiang Li, Wei He, and Per Ola Kristensson. “How Do We Evaluate Experiences in Immersive Environments?” In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI 2026). 2026.
- Florian ‘Floyd’ Mueller, Nadia Berthouze, Misha Sra, Mar Gonzalez-Franco, Henning Pohl, Susanne Boll, Richard Byrne, Arthur Caetano, Masahiko Inami, Jarrod Knibbe, Per Ola Kristensson, Xiang Li, Zhuying Li, Joe Marshall, Louise Petersen Matjeka, Minna Nygren, Rakesh Patibanda, Sara Price, Harald Reiterer, Aryan Saini, Oliver Schneider, Ambika Shahu, Phoebe O. Toups Dugas, and Don Samitha Elvitigala. “Grand Challenges around Designing Computers’ Control Over Our Bodies.” In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI 2026). 2026.
- Hanbing Wang, Xiang Li, Kexin Nie, Yunfeng Shu, Xizi Liu, Xiwen Liu, Yingying Liu, Zhixin Cai, Mingjie Zhou, Xianqi Wang, Li Zhao, Chunling Wu, and Lie Zhang. “A Preliminary Study of Wearable Olfactory–Thermal Feedback for Immersive VR Cultural Heritage.” In Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI 2026 Poster). 2026.
- Wei He*, Xiang Li*, Per Ola Kristensson, and Ge Lin Kan. “LocoScooter: Designing a Stationary Scooter-Based Locomotion System for Navigation in Virtual Reality.” IEEE Transactions on Visualization and Computer Graphics (TVCG), with IEEE VR 2026.
- Xiang Li, Wei He, and Per Ola Kristensson. “Evaluating the Usability of Microgestures for Text Editing Tasks in Virtual Reality.” IEEE Transactions on Visualization and Computer Graphics (TVCG). Invited by IEEE VR 2026. UKRI Innovate UK Immersive Tech Award for Technical Innovation
2025
- Xiang Li and Per Ola Kristensson. “Bend It, Aim It, Tap It: Designing an On-Body Disambiguation Mechanism for Curve Selection in Mixed Reality.” In Proceedings of the 2025 ACM Symposium on Spatial User Interaction (SUI 2025), pp. 1–12. 2025. Cambridge University’s Delegate to SIYSS during Nobel Week 2025
- Jin-Du Wang, Ke Zhou, Haoyu Ren, Per Ola Kristensson, and Xiang Li†. “Handows: A Palm-Based Interactive Multi-Window Management System in Virtual Reality.” IEEE Transactions on Visualization and Computer Graphics (TVCG), with IEEE ISMAR 2025. IEEE ISMAR 2025 Best Paper Award Honorable Mention
- Dion Deng, Xiang Li, Mingrui Li, Fucheng Cai, Mila Bujić, and Juho Hamari. “‘We need Chinese!’: Analyzing Players’ Online Feedback on Language Localization in Steam Reviews.” In International Conference on ArtsIT, Interactivity and Game Creation (EAI ArtsIT ’25). Springer Nature Switzerland, 2025.
- Xiang Li and Per Ola Kristensson. “Optimizing Curve-Based Selection with On-Body Surfaces in Virtual Environments.” In Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI 2025 Late-Breaking Work), pp. 1–7. 2025.
- Rakesh Patibanda, Aryan Saini, Xiang Li, Yuzheng Chen, Elise van den Hoven, and Florian ‘Floyd’ Mueller. “Playing with Yourself: How Electrical Muscle Stimulation Can Turn Your Body Into A Playful Interface.” In Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI 2025 Video Showcase), pp. 1–3. 2025.
- Hanbing Wang, Junyan Du, Yue Li, Lie Zhang, and Xiang Li†. “Grand challenges in immersive technologies for cultural heritage.” International Journal of Human–Computer Interaction (IJHCI): 1–22. Web of Science Highly Cited Paper (ESI Top 1% by citations)
- Xiang Li. “[DC] Beyond Avatars: Designing Bodily Interfaces in Virtual Environments.” In 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VR Doctoral Consortium), pp. 1566–1567. IEEE, 2025.
2024
- Xiang Li, Jin-Du Wang, John J. Dudley, and Per Ola Kristensson. “Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual reality.” Computers & Graphics 125 (2024): 104113.
- Xiang Li, Wei He, Shan Jin, Jan Gugenheimer, Pan Hui, Hai-Ning Liang, and Per Ola Kristensson. “Investigating creation perspectives and icon placement preferences for on-body menus in virtual reality.” Proceedings of the ACM on Human-Computer Interaction 8, ISS (2024): 236–254.
- Zhixun Lin, Wei He, Xinyi Liu, Mingchen Ye, Xiang Li, and Ge Lin Kan. “The Framework of NAVIS: Navigating Virtual Spaces with Immersive Scooters.” In Proceedings of the International Conference on Mobile and Ubiquitous Multimedia (MUM 2024 Poster), pp. 448–450. 2024.
- Wei He, Xiang Li, Shengtian Xu, Yuzheng Chen, Chan-In Sio, Ge Lin Kan, and Lik-Hang Lee. “Metadragonboat: Exploring paddling techniques of virtual dragon boating in a metaverse campus.” In Proceedings of the 32nd ACM International Conference on Multimedia (ACM MM 2024), pp. 6335–6344. 2024.
- Nadia Bianchi-Berthouze, Mar Gonzalez-Franco, Florian ‘Floyd’ Mueller, Misha Sra, and Rakesh Patibanda. “Designing Computers’ Control Over Our Bodies (Dagstuhl Seminar 24232).” Dagstuhl Reports 14, no. 6 (2024): 19–51.
2023
- Xiang Li, Jin-Du Wang, John J. Dudley, and Per Ola Kristensson. “Swarm manipulation in virtual reality.” In Proceedings of the 2023 ACM Symposium on Spatial User Interaction (SUI 2023), pp. 1–11. 2023.
- Xiang Li, Yuzheng Chen, and Xiaohang Tang. “GesMessages: Using Mid-air Gestures to Manage Notifications.” In Proceedings of the 2023 ACM Symposium on Spatial User Interaction (SUI 2023 Poster), pp. 1–2. 2023.
- Rakesh Patibanda, Chris Hill, Aryan Saini, Xiang Li, Yuzheng Chen, Andrii Matviienko, Jarrod Knibbe, Elise Van Den Hoven, and Florian ‘Floyd’ Mueller. “Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player’s Physical Body and the Virtual World.” Proceedings of the ACM on Human-Computer Interaction 7, CHI PLAY (2023): 893–918. ACM CHI PLAY 2023 Best Interactivity Audience Award
- Rakesh Patibanda, Aryan Saini, Nathalie Overdevest, Maria F. Montoya, Xiang Li, Yuzheng Chen, Shreyas Nisal, Josh Andres, Jarrod Knibbe, Elise van den Hoven, and Florian ‘Floyd’ Mueller. “Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players.” Proceedings of the ACM on Human-Computer Interaction 7, CHI PLAY (2023): 769–802.
- Ze Gao*, Xiang Li*, Changkun Liu, Xian Wang, Anqi Wang, Liang Yang, Yuyang Wang, Pan Hui, and Tristan Braud. “VR Prem+: An immersive pre-learning branching visualization system for museum tours.” In Proceedings of the Eleventh International Symposium of Chinese CHI, pp. 374–385. 2023.
- Florian ‘Floyd’ Mueller, Nathan Semertzidis, Josh Andres, Joe Marshall, Steve Benford, Xiang Li, Louise Matjeka, and Yash Mehta. “Toward understanding the design of intertwined human–computer integrations.” ACM Transactions on Computer-Human Interaction (TOCHI) 30, no. 5 (2023): 1–45.
2022
- Xiang Li, Yuzheng Chen, and Xiaohang Tang. “GesPlayer: using augmented gestures to empower video players.” In Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces (ISS Poster), pp. 4–8. 2022.
- Susan Dray, Elizabeth Buie, Gillian Crampton Smith, Assem Kroma, Xiang Li, Aaron Marcus, Monica Pereira, Cuauhtémoc Rivera-Loaiza, and Janice Rohn. “‘It changed my life’: stories of SIGCHI’s influence.” ACM Interactions 29, no. 6 (2022): 42–45.
2021
- Xiang Li, Xiaohang Tang, Xin Tong, Rakesh Patibanda, Florian ‘Floyd’ Mueller, and Hai-Ning Liang. “Myopic bike and say hi: games for empathizing with the myopic.” In Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2021 Student Game Design Competition), pp. 333–338. 2021.
- Rakesh Patibanda, Xiang Li, Yuzheng Chen, Aryan Saini, Christian N. Hill, Elise Van Den Hoven, and Florian ‘Floyd’ Mueller. “Actuating myself: Designing hand-games incorporating electrical muscle stimulation.” In Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2021 Work-in-Progress), pp. 228–235. 2021.
- Florian ‘Floyd’ Mueller, Rakesh Patibanda, Richard Byrne, Zhuying Li, Yan Wang, Josh Andres, Xiang Li, Jonathan Marquez, Stefan Greuter, Jonathan Duckworth, and Joe Marshall. “Limited control over the body as intriguing play design resource.” In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI 2021), pp. 1–16. 2021.
- Xiang Li, Yuzheng Chen, Rakesh Patibanda, and Florian ‘Floyd’ Mueller. “vrCAPTCHA: Exploring CAPTCHA designs in virtual reality.” In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (CHI 2021 Interactivity), pp. 1–4. 2021.
2020
- Xueshi Lu, Difeng Yu, Hai-Ning Liang, Wenge Xu, Yuzheng Chen, Xiang Li, and Khalad Hasan. “Exploration of hands-free text entry techniques for virtual reality.” In 2020 IEEE International Symposium on Mixed and Augmented Reality (IEEE ISMAR), pp. 344–349. IEEE, 2020.
- Wenge Xu, Hai-Ning Liang, Xiaoyue Ma, and Xiang Li. “VirusBoxing: A HIIT-based VR boxing game.” In Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, pp. 98–102. 2020.
- Wenge Xu, Hai-Ning Liang, Qiuyu He, Xiang Li, Kangyou Yu, and Yuzheng Chen. “Results and guidelines from a repeated-measures design experiment comparing standing and seated full-body gesture-based immersive virtual reality exergames: Within-subjects evaluation.” JMIR Serious Games 8, no. 3 (2020): e17972.
- Wenge Xu, Hai-Ning Liang, Yuzheng Chen, Xiang Li, and Kangyou Yu. “Exploring visual techniques for boundary awareness during interaction in augmented reality head-mounted displays.” In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), pp. 204–211. IEEE, 2020. IEEE VR 2020 Best Conference Paper Nomination




